
Realms
The Crown of Halvyr
Halvyr occupies Tarsenne's northern uplands and western fjords. Its monarchy joins communities that expect the Crown to keep routes open, remember its promises and leave many decisions at home.
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Four sovereign countries, an independent trading coast, and the streets between someone’s home and the work that keeps it.
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Rauth in the north, Edrava in the south and Veydan across the Merean Sea. Select a labelled region. This orientation sheet does not assign every community to a larger state.

Realms
Halvyr occupies Tarsenne's northern uplands and western fjords. Its monarchy joins communities that expect the Crown to keep routes open, remember its promises and leave many decisions at home.

Realms
In the rain shadow east of Rauth's western mountains, Selnic maintains a dryland civilisation of canals, freight towns, orchards and argument. Its citizens elect their government; inherited water privileges remain harder to dislodge.

Realms
A federation across the Merean Sea whose common institutions grew from the need to travel, and whose inhabitants have never agreed that sharing a ferry requires sharing every opinion.

Realms
A southern kingdom of monsoon plains, provincial estates and assertive towns, where inherited rights meet the practical question of who must move when the river rises.

Realms
North Quay’s port and the six settlements contesting its customs claim share a trading coast without sharing a government.
Cities
A settlement of raised houses, gardens, repair work and practical care, with its own stake in the coastal charter.
Lives
Istra can usually tell where a boat leaks before its owner has finished denying it. A troublesome repair prompts her to let a neighbour take a larger part in her work.
Each plan contains a selected street network, eight numbered landmarks, a local journey, zoom and pan. Open a city to explore its map and neighbourhoods.

Cities
A working harbour pressed between deep water and a high bank, where the shortest journey through town often includes a climb.

Cities
Halvyr's capital occupies terraces on both sides of a north–south river gorge. Its bridges bring households and institutions together while winter makes the height of an address a daily consideration.

Cities
Tessovar faces its reservoir across a working edge of canals, treatment facilities and public promenades. The dry city's shaded courts and freight districts give its national arguments ordinary addresses.

Cities
On the western shore of an east-opening bay, the Concord’s capital rises from working quays towards a lived-in northwestern hill.

Cities
Orsala’s capital stands west of the broad Ildren, with courts and markets on the terraces and floodable meadow across the water.
Explore Rauth Crossing’s streets, workplaces and homes on both banks of its river.
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Cities
A low town gathered beside a river crossing: older streets on one bank, timber and freight on the other, with homes and public services between the working yards.

Realms
Optical glass, bearings, marine cable, medical cultures and technical cloth connect distant workshops to local households and an empire’s purchasing offices.
Culture
How to follow the almanac through worlds, countries, districts and settlements, using its maps, reference tables and citizen lives.